This tutorial presents a simple pattern-forming model similar to those traditionally used to represent reac- tion}di!usion systems. Models such as th...
This paper describes the visibility octree, a data structure to accelerate 3D navigation through very complex scenes. A conservative visibility algor...
We describe an algorithm for occlusion culling by visibility preprocessing. The algorithm intelligently partitions the five-dimensional viewing param...
In this paper we present a general technique for real-time display of very large models. We combine methods for culling and level-of-detail managemen...
In this paper we present a mathematical model of a generic urban scene, which can be used to answer a variety of visibility questions. Aside from its...