A visibility algorithm for hybrid geometry- and image-based modeling and rendering
Article Ecrit par: Funkhouser, Thomas A. ;
Résumé: Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environ- ment and mapped onto the surfaces of a 3D model to achieve photorealism and visual complexity in synthetic images rendered from arbitrary viewpoints. A primary challenge in these systems is to develop algorithms that map the pixels of each photograph e
Langue:
Anglais