publié le: 2020
Since the introduction of the iconic Aware Home project [39] in 1999, the notion of "living laboratory" has been taken up and developed in HCI researc...
The prevalence of HCI research carried out with nonprofit organizations has increased dramatically over the past 35 years. Despite this history and ou...
People do not exercise as much and as regularly as they should. To support users in adopting healthy exercise routines, app designers integrate persua...
This article presents a grounded theory analysis based on a qualitative study of professional interaction designers (n = 20) with a focus on how they...
Many people enjoy "vertigo" sensations caused by intense playful bodily activities such as spinning in circles, and riding fairground rides. Game scho...