The paper presents a combined "nite element and quasi-random walk method to solve the general rendering equation. Applying "nite element techniques,...
We introduce an interactive parametric procedural method to simulate the visual nature of lightning based on random binary tree results from probabil...
This paper presents a new method that combines quasi-Monte-Carlo quadrature with importance sampling and Russian roulette to solve the general render...
Until now there are many models for rendering water and other #uids, especially to generate the curved surfaces of #exible objects such as liquids, g...
In this work, we study various methods of mipmap level estimation. We show that despite their di!erences, these methods depend on the interpolated in...