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Notice détaillée

Better acting in computer games

the use of procedural methods

Article Ecrit par: Perlin, Ken ;

Résumé: ‘‘Acting ’’in computer games is not the same as acting in .lm or theatre F does not engage us on as deep a level. This difference currently limits the expressivity of games as a medium. We discuss how procedural techniques may change this. In this paper, I brie .y review my investigations into procedural methods in computer graphics texture modeling and rendering. Then I show how this approach can be applied to the problem of creating more believable virtual acting for interactive computer- based media, and review some of my experiments in this area. Finally, I outline where I believe this .eld needs to go in order to be successful, going forward, for enabling better interactive storytelling.


Langue: Anglais